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Dimitris Evgenidis

Game Developer, Software Engineer and Mathematician

Production

Improving your game through Feedback

February 23, 2016March 19, 2017GCodergr

No matter how many original ideas you have and how well you created your design document, the end result of your game creation is going to vary, from being a complete flop to a masterpiece.

The optimum way to find the pitfalls of your game design, is through playtesting. This determines the entertainment factor of your game and amplifies the potential to become a great hit.

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Recent Posts

  • UniRx SubscribeToText support for TextMeshPro
  • Create a Finite State Machine in Unity 3D using Zenject
  • Improving your game through Feedback
  • Beginning Game Programming

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Allegro C++ DependencyInjection MonoGame Playtesting Programming SDL SFML UniRx Unity3D Zenject

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