Projects

  • Audio Pooling System:
    • Audio pooling system for Unity in C#

      Technologies used: Unity3D, C#

      Source Code


  • Game Entity Presentation:
    • A presentation for Entity Component Systems in games.

      Technologies used: C++, Visual Studio 2015, SFML 2.4.1

      Presentation | Source Code


  • Project Cyberhawk:

  • inViVo: Last Chance:
    • A first person horror adventure game.

      Features implemented:

      – AI system
      – Door and environment interaction
      – Various game systems

      Technologies used: Unity3D, C#

      Screenshots:

      104fd5_d032eb451f2f4951ad6181b9a008fc27
      invivo6
      invivo4

       


  • Amnesty – the game:
    • A strategy game, where my responsibilities were UI and Tools programming.

      Technologies used: C#, XAML, WPF

      Screenshot:

      Amnesty - The Game

     

     

     


  • RiceRocks Extended:
    • An arcade game where you have destroy all the asteroids with your spaceship.

      Extra Features implemented:

      – Improved explosions
      – Auto-Fire mode
      – High Score support

      Technologies used: Python, CodeSkulptor

      Play the Game | Source Code

      Screenshots:

      RiceRocks Extended (1)RiceRocks Extended


     

     

     


  • Relic Hunter:
    • Prototype of a top-down puzzle game.

      Technologies used: Unity3D, C#            

      Screenshot:

      Relic Hunter


  •  Infinite Runner:
    • Prototype of a random generated platformer game.

      Technologies used: Unity3D, C#   

      Screenshot:  

      Infinite Runner

     

     

     


  • HexCraft:
    • Hexagonal tile puzzle game. Implemented gameplay mechanics. )

      Technologies used: Unity3D, C#, Windows Phone 8

      Screenshot:

      HexCraft

       

       

       


  • The Bongos:
    • Prototype of a puzzle game.

      Technologies used: GML, GameMakerStudio

      Screenshot:

      The Bongos

     

     

     

     


  • Aggressive Pipes:
    • Prototype of a puzzle game. Implemented gameplay modes and game systems.

      Technologies used: C#, XNA 4.0, Windows Phone 7.5

      Screenshot:

      Aggressive Pipes

     

     

     


  • Aggresive Pipes Editor:
    • Level editor for the Aggressive Pipes puzzle game.

      Technologies used: C#, XNA4.0, Windows Forms, XML

      Screenshot:

      Aggressive Pipes Level Editor

     

     

     

     


  • Shapes and Essences 2:
    • Basic prototype of a puzzle game.

      Technologies used: C#, XNA 4.0, Windows Phone 7.5

      Screenshot:

      Shapes and Essences 2

     

     

     

     


  • Seven Shapes:
    • Puzzle game. Implemented gameplay and XNA Drawable Game Components.

      Technologies used: C#, XNA4.0

      Screenshot:

      Seven Shapes

     

     

     


  • Crazy Paddle:
    • Arcade game. Implemented gameplay and XNA Drawable Game Components.

      Technologies used: C#, XNA4.0

      Screenshot:

      Crazy Paddle

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