Projects

      • Audio Pooling System:

    Audio pooling system for Unity in C#

Technologies used: Unity3D, C#

Source Code


      • Game Entity Presentation:

    A presentation for Entity Component Systems in games.

Technologies used: C++, Visual Studio 2015, SFML 2.4.1

Presentation | Source Code


    • Cyberhawk Genesis:
      (WIP) Sci-Fi Fps with looter shooter, rpg and roguelite elements.

Technologies used: Unity3D (URP, Addressables, TextMeshPro) , C#

Download the game

Screenshots:

 

 

 

 


      • inViVo: Last Chance:

    A first person horror adventure game.

Features implemented:

– AI system
– Door and environment interaction
– Various game systems

Technologies used: Unity3D, C#

Screenshots:

104fd5_d032eb451f2f4951ad6181b9a008fc27
invivo6
invivo4

 


      • Amnesty – the game:

    A strategy game, where my responsibilities were UI and Tools programming.

Technologies used: C#, XAML, WPF

Screenshot:

Amnesty - The Game

 

 

 


      • RiceRocks Extended:

    An arcade game where you have destroy all the asteroids with your spaceship.

Extra Features implemented:

– Improved explosions
– Auto-Fire mode
– High Score support

Technologies used: Python, CodeSkulptor

Play the Game | Source Code

Screenshots:

RiceRocks Extended (1)RiceRocks Extended

 

 

 


      • Relic Hunter:

    Prototype of a top-down puzzle game.

Technologies used: Unity3D, C#            

Screenshot:

Relic Hunter


      •  Infinite Runner:

    Prototype of a random generated platformer game.

Technologies used: Unity3D, C#   

Screenshot:  

Infinite Runner

 

 

 


      • HexCraft:

    Hexagonal tile puzzle game. Implemented gameplay mechanics. )

Technologies used: Unity3D, C#, Windows Phone 8

Screenshot:

HexCraft

 

 

 


    • The Bongos:

Prototype of a puzzle game.

Technologies used: GML, GameMakerStudio

Screenshot:

The Bongos

 

 

 

 


    • Aggressive Pipes:

Prototype of a puzzle game. Implemented gameplay modes and game systems.

Technologies used: C#, XNA 4.0, Windows Phone 7.5

Screenshot:

Aggressive Pipes

 

 

 


    • Aggresive Pipes Editor:

Level editor for the Aggressive Pipes puzzle game.

Technologies used: C#, XNA4.0, Windows Forms, XML

Screenshot:

Aggressive Pipes Level Editor

 

 

 

 


    • Shapes and Essences 2:

Basic prototype of a puzzle game.

Technologies used: C#, XNA 4.0, Windows Phone 7.5

Screenshot:

Shapes and Essences 2

 

 

 

 


      • Seven Shapes:

    Puzzle game. Implemented gameplay and XNA Drawable Game Components.

Technologies used: C#, XNA4.0

Screenshot:

Seven Shapes

 

 

 


    • Crazy Paddle:

Arcade game. Implemented gameplay and XNA Drawable Game Components.

Technologies used: C#, XNA4.0

Screenshot:

Crazy Paddle

Leave a Reply

Your email address will not be published. Required fields are marked *