Audio Pooling System
Audio pooling system for Unity in C#
Technologies used: Unity3D, C#
Game Entity Presentation
A presentation for Entity Component Systems in games.
Technologies used: C++, Visual Studio 2015, SFML 2.4.1
Cyberhawk Genesis
Sci-Fi Fps with looter shooter, rpg and roguelite elements.
Technologies used: Unity3D (URP, Addressables, TextMeshPro) , C#
Screenshots:
inViVo: Last Chance
A first person horror adventure game.
Features implemented:
– AI system
– Door and environment interaction
– Various game systems
Technologies used: Unity3D, C#
Screenshots:
Amnesty – the game
A strategy game, where my responsibilities were UI and Tools programming.
Technologies used: C#, XAML, WPF
Screenshot:
RiceRocks Extended
An arcade game where you have destroy all the asteroids with your spaceship.
Extra Features implemented:
– Improved explosions
– Auto-Fire mode
– High Score support
Technologies used: Python, CodeSkulptor
Screenshots:
Relic Hunter
Prototype of a top-down puzzle game.
Technologies used: Unity3D, C#
Screenshot:

Infinite Runner
Prototype of a random generated platformer game.
Technologies used: Unity3D, C#
Screenshot:
HexCraft
Hexagonal tile puzzle game. Implemented gameplay mechanics.
Technologies used: Unity3D, C#, Windows Phone 8
Screenshot:
The Bongos
Prototype of a puzzle game.
Technologies used: GML, GameMakerStudio
Screenshot:
Aggressive Pipes
Prototype of a puzzle game. Implemented gameplay modes and game systems.
Technologies used: C#, XNA 4.0, Windows Phone 7.5
Screenshot:
Aggressive Pipes Editor
Level editor for the Aggressive Pipes puzzle game.
Technologies used: C#, XNA4.0, Windows Forms, XML
Screenshot:
Shapes and Essences 2
Basic prototype of a puzzle game.
Technologies used: C#, XNA 4.0, Windows Phone 7.5
Screenshot:
Seven Shapes
Puzzle game. Implemented gameplay and XNA Drawable Game Components.
Technologies used: C#, XNA4.0
Screenshot:
Crazy Paddle
Arcade game. Implemented gameplay and XNA Drawable Game Components.
Technologies used: C#, XNA4.0
Screenshot: