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- Audio Pooling System:
Audio pooling system for Unity in C#
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Technologies used: Unity3D, C#
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- Game Entity Presentation:
A presentation for Entity Component Systems in games.
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Technologies used: C++, Visual Studio 2015, SFML 2.4.1
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- Cyberhawk Genesis:
(WIP) Sci-Fi Fps with looter shooter, rpg and roguelite elements.
- Cyberhawk Genesis:
Technologies used: Unity3D (URP, Addressables, TextMeshPro) , C#
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- inViVo: Last Chance:
A first person horror adventure game.
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Features implemented:
– AI system
– Door and environment interaction
– Various game systems
Technologies used: Unity3D, C#
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- Amnesty – the game:
A strategy game, where my responsibilities were UI and Tools programming.
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Technologies used: C#, XAML, WPF
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- RiceRocks Extended:
An arcade game where you have destroy all the asteroids with your spaceship.
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Extra Features implemented:
– Improved explosions
– Auto-Fire mode
– High Score support
Technologies used: Python, CodeSkulptor
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- Relic Hunter:
Prototype of a top-down puzzle game.
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Technologies used: Unity3D, C#
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- Infinite Runner:
Prototype of a random generated platformer game.
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Technologies used: Unity3D, C#
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- HexCraft:
Hexagonal tile puzzle game. Implemented gameplay mechanics. )
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Technologies used: Unity3D, C#, Windows Phone 8
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- The Bongos:
Prototype of a puzzle game.
Technologies used: GML, GameMakerStudio
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- Aggressive Pipes:
Prototype of a puzzle game. Implemented gameplay modes and game systems.
Technologies used: C#, XNA 4.0, Windows Phone 7.5
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- Aggresive Pipes Editor:
Level editor for the Aggressive Pipes puzzle game.
Technologies used: C#, XNA4.0, Windows Forms, XML
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- Shapes and Essences 2:
Basic prototype of a puzzle game.
Technologies used: C#, XNA 4.0, Windows Phone 7.5
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- Seven Shapes:
Puzzle game. Implemented gameplay and XNA Drawable Game Components.
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Technologies used: C#, XNA4.0
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- Crazy Paddle:
Arcade game. Implemented gameplay and XNA Drawable Game Components.
Technologies used: C#, XNA4.0
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